Montris 2/3/4/5/5 Death/ZS
Montris 2, Montris 3, Montris 4, Montris 5, and Montris 5 Death will be games on Novel Games and are intended to preserve various Tetris rules that are not preserved by Montris or Tritris, as Novel Games is all about preserving games through digitization.



Run game directly
Release notes

Controls:
left arrow — move left
right arrow — move right
up arrow — hard drop
down arrow — soft drop
z — rotate left
x — rotate right
enter — pause
shift — hold

Montris 2:
This is the 'marathon' mode of the line clear game, where the player has to pass through as many levels as possible in increasing speed. In the game of Montris 2, your goal is to place the tetrominoes so that they fill the rows in the playfield and then be cleared. When the game starts, a tetromino will descend from the top of the play area, and the next six tetrominoes will be displayed on the right side for your reference. The seven tetrominoes are I, J, L, O, S, T, and Z in a random order. If you place a tetromino entirely above the playfield, the game ends, otherwise, the next tetromino will spawn. After the seven tetrominoes have been generated, another random set of the seven tetrominoes will be generated. You can move and rotate the tetrominoes according to the controls, hold the tetromino (as shown in the top left), as well as pause the game. When the tetrominoes fill a complete row, they will be cleared from the play area: Single for one line, Double for two lines, Triple for three lines, and Montris for four lines. To get a higher score, you could clear lines by rotating the T tetromino in such a way that no movement occurs after the rotation and at least three of the four diagonally adjacent minos from the center of the T tetromino are covered, and this is called a T-Spin. Another method to increase score is to clear lines with consecutive tetrominoes, which is called a combo. If the last line clear before a Montris or T-Spin is another Montris or T-Spin, it will be marked as Back to Back, increasing the score. Every 10 lines the level increases and so does the speed. Up to level 20, you will get 30 frames (half a second) of lock delay each time a tetromino reaches the ground. The lock delay may be reset by a move or rotation a limited number of times. Above level 20, the lock delay will decrease, eventually requiring extremely rapid movements to proceed.

Montris 3:
This is the 'sprint' mode of the line clear game, in order to clear 40 lines as fast as possible. In the game of Montris 3, your goal is to place the tetrominoes so as to clear 40 lines as fast as possible. When the game starts, a tetromino will descend from the top of the play area, and the next six tetrominoes will be displayed on the right side for your reference. You can move and rotate the tetrominoes according to the controls, hold the tetromino (as shown in the top left), as well as pause the game. When the tetrominoes fill a complete row, they will be cleared from the play area. To win the game, you have to quickly clear 40 lines as soon as the game starts. If you place a tetromino entirely above the playfield, you lose the game.

Montris 4:
This is the 'ultra' mode of the line clear game, in order to get the highest score in 2 minutes (120 seconds). In the game of Montris 4, your goal is to place the tetrominoes in such a way that they fill the rows in the playfield with as many points as possible. When the game starts, a tetromino will descend from the top of the play area, and the next six tetrominoes will be displayed on the right side for your reference. You can move and rotate the tetrominoes according to the controls, hold the tetromino (as shown in the top left), as well as pause the game. When the tetrominoes fill a complete row, they will be cleared from the play area. You have 2 minutes to get as high of a score as possible. Clearing multiple lines at once gives more points than clearing them one by one. If you clear lines by rotating the T tetromino into a position where at least three out of the four spots diagonally adjacent to the center of T are occupied, it is a T-Spin, which gains extra points. If you clear four lines (Montris) or a T-Spin where the last line clear was also a Montris or T-spin, it is back to back, which also gains extra points. If multiple consecutive tetromino placements clear lines, it is a combo, and longer combos can gain points as well. Fully clearing the playfield is a perfect clear. Be sure to try out back to back T-spins, combos, and perfect clears to increase the score. If you place a tetromino entirely above the playfield before the time of 2 minutes, you lose the game.

Montris 5:
This is the 'grand master' mode of the line clear game, where the player has to get to level 999. In the game of Montris 5, your goal is to place the tetrominoes so that they fill the rows in the playfield and then be cleared. When the game starts, a tetromino will descend from the top of the play area, and the next six tetrominoes will be displayed on the right side for your reference. You can move and rotate the tetrominoes according to the controls, hold the tetromino (as shown in the top left), as well as pause the game. When the tetrominoes fill a complete row, they will be cleared from the play area. Each placed tetromino increases the level, and every line clear increases the level as well. However, at levels 99, 199, 299, 399, 499, 599, 699, 799, and 899, only line clears will count towards the level. Furthermore, at level 998, a final line clear is necessary to get to level 999. Up to level 899, you will get 30 frames (half a second) of lock delay each time a tetromino reaches the ground. The lock delay may be reset by moving to a lower position than the tetromino has ever been in. Above level 899, the lock delay decreases to 17 frames, requiring extremely rapid movements to proceed. If you place a tetromino entirely above the playfield, the game ends.

Montris 5 Death:
This is the 'death' mode of the 'grand master' mode of the line clear game, where the player has to get to level 999. In the game of Montris 5 Death, your goal is to place the tetrominoes so that they fill the rows in the playfield and then be cleared. When the game starts, a tetromino will immediately descend from the top of the play area to the bottom, and the next six tetrominoes will be displayed on the right side for your reference. You can move and rotate the tetrominoes according to the controls, hold the tetromino (as shown in the top left), as well as pause the game. When the tetrominoes fill a complete row, they will be cleared from the play area. Each placed tetromino increases the level, and every line clear increases the level as well. However, at levels 99, 199, 299, 399, 499, 599, 699, 799, and 899, only line clears will count towards the level. Furthermore, at level 998, a final line clear is necessary to get to level 999. Initially, you will get 30 frames (half a second) of lock delay, and the tetrominoes will always reach the ground. The lock delay may be reset by moving to a lower position than the tetromino has ever been in. Above level 99, the lock delay will decrease, requiring extremely rapid movements to proceed. If you place a tetromino entirely above the playfield, the game ends.

Montris ZS:
This is the 'alternating ZS' mode of the line clear game, where in the game of Montris ZS, your goal is to place the tetrominoes so as to survive with as many lines as possible with alternating Z and S tetrominoes. When the game starts, a Z tetromino will descend from the top of the play area, and the next six tetrominoes, which alternate S and Z, will be displayed on the right side for your reference. You can move and rotate the tetrominoes according to the controls, as well as pause the game, but hold is always blocked. When the tetrominoes fill a complete row, they will be cleared from the play area. It is proven to be impossible to survive indefinitely with alternating Z and S sequence, so you have to choose positions wisely. If you place a tetromino partially (not necessarily entirely) above the playfield, the game ends.


Contact:
Name: Piotr Grochowski
E-mail: piotrunio-2004@wp.pl
AnyDesk: 265 993 303